Phaser 2 / CE


Topic Replies Activity
Phaser 2-ce boilerplate with codesandbox.io 1 June 18, 2019
Phaser Editor / Phaser 2 Resize State 2 June 18, 2019
How to use drawFull to intercept pixels outside the bounds 2 June 14, 2019
Difference between adding sprite to the game and scene or state 3 June 12, 2019
Phaser 2: Atlas alpha 3 June 11, 2019
How to add new sound using this.game.add.existing(this) 1 June 11, 2019
How to use MouseWheel in the latest version 2 June 8, 2019
Change number of particles emitted 5 June 3, 2019
Uncaught TypeError: Cannot read property 'height' of undefined for a phaser game, using a Tiled map 33 May 29, 2019
Tab visibility and game time elapsed 1 May 29, 2019
Responsive Canvas 3 May 27, 2019
Tiled Custom Properties and Phaser 2 3 May 24, 2019
Differentiate betweem mouse click & touch event 3 May 17, 2019
Move sprite along grid 5 May 16, 2019
State Management 2 May 13, 2019
Help with Player Platform Collision 2 May 12, 2019
Collision between tilemap layer and player not working 12 May 10, 2019
Generate number on server and send all clients 3 May 9, 2019
Error with rooms and timer 4 May 8, 2019
The given display object is not adding as parent to group 5 May 7, 2019
Looking for a developer phaser 2 May 7, 2019
Physics not working on some instances of a group 2 May 4, 2019
Input text Mobile 2 May 2, 2019
arcTo confusion 2 April 30, 2019
How to keep my state active even if moved to next state? 3 April 29, 2019
(Solved)How to disable double click or disable full screen? 2 April 27, 2019
Issue in sprite within sprite 2 April 25, 2019
Game stops receiving any touch events 3 April 23, 2019
Help bring username under the ships[Phaser+Node.js+Socket.IO] 2 April 23, 2019
Death circle after hitting 4 April 23, 2019