# 1 Hour Game Development

**URL:** <https://phaser.discourse.group/t/1-hour-game-development/15349>\
**Category:** Phaser 3\
**Created:** [May 23, 2025, 2:41pm UTC](https://phaser.discourse.group/t/1-hour-game-development/15349 "2025-05-23T14:41:10Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![HamishHill-WK](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/hamishhill-wk/32/8961_2.png) [@HamishHill-WK](https://phaser.discourse.group/u/HamishHill-WK)\
**Post date:** [May 23, 2025, 2:41pm UTC](https://phaser.discourse.group/t/1-hour-game-development/15349/1 "2025-05-23T14:41:10Z")

</div>

What kind of game could an experienced developer make in Phaser in only 1 hour?  
As part of my Master’s Degree I am conducting research into game development. Any details about mechanics would be much appreciated.  
Thank you for taking the time to read my post and I hope to hear from you soon.

---

<div class="post-metadata">

**Author:** ![ohio](https://avatars.discourse-cdn.com/v4/letter/o/54ee81/32.png) [@ohio](https://phaser.discourse.group/u/ohio)\
**Post date:** [June 28, 2025, 11:51pm UTC](https://phaser.discourse.group/t/1-hour-game-development/15349/3 "2025-06-28T23:51:07Z")

</div>

I would probably make a limited F-Zero kind of game, but instead of racing against an NPC (that would take too long), the player would have to dodge enemies.
