# 2D Spine with blender

**URL:** <https://phaser.discourse.group/t/2d-spine-with-blender/13438>\
**Category:** Phaser 3\
**Created:** [July 25, 2023, 3:49pm UTC](https://phaser.discourse.group/t/2d-spine-with-blender/13438 "2023-07-25T15:49:44Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![bingbong](https://avatars.discourse-cdn.com/v4/letter/b/7ea924/32.png) [@bingbong](https://phaser.discourse.group/u/bingbong)\
**Post date:** [July 25, 2023, 3:49pm UTC](https://phaser.discourse.group/t/2d-spine-with-blender/13438/1 "2023-07-25T15:49:44Z")

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Hello, I love phaser it’s greast.  
Now I would like to play around with spines and spine animations. I have heard that Blender allows you to rig a character, then animate it.  
I know that tools such as DragonBones or Spine exist for this purpose, that are compatible with Phaser.  
But I would like to use Blender for this.  
Is this easily possible, without turning my Phaser game into a 3d game?  
How would I go about exporting the Blender skeletons and animations in a way that is accepted by phaser?  
Thank you for your time and help

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**Author:** ![akumagamo](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/akumagamo/32/6031_2.png) [@akumagamo](https://phaser.discourse.group/u/akumagamo)\
**Post date:** [July 26, 2023, 7:57pm UTC](https://phaser.discourse.group/t/2d-spine-with-blender/13438/2 "2023-07-26T19:57:25Z")

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out of the box I’m not sure but you could checkout this stackoverflow question/plugin suggestion [mobile - Does phaserjs support 3d at all - Stack Overflow](https://stackoverflow.com/q/22418351/1679286). 🤗

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**Author:** ![bingbong](https://avatars.discourse-cdn.com/v4/letter/b/7ea924/32.png) [@bingbong](https://phaser.discourse.group/u/bingbong)\
**Post date:** [August 7, 2023, 9:19am UTC](https://phaser.discourse.group/t/2d-spine-with-blender/13438/3 "2023-08-07T09:19:45Z")

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Hello again.  
Here is what I am doing now to animate things with blender:

- Draw a 2d character in Blender (With Grease Pencil)
- Rig it (separate the different limbs, add bones, assign them to the limbs)
- Animate it with keyframes
- Make a camera point at the character, set resolution to something like 64x64, set background to be transparent
- Set an amount of frames to skip during animation playback (I skip 5 frames)
- Export as image sequence (ctrl+f12)
- Put the images together into a spritesheet (I use texpack)

It works great!
