# A couple "worldbounds" event questions

**URL:** <https://phaser.discourse.group/t/a-couple-worldbounds-event-questions/906>\
**Category:** Phaser 3\
**Created:** [January 24, 2019, 5:43am UTC](https://phaser.discourse.group/t/a-couple-worldbounds-event-questions/906 "2019-01-24T05:43:13Z")\
**Posts on this page:** 1\
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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [January 24, 2019, 7:15am UTC](https://phaser.discourse.group/t/a-couple-worldbounds-event-questions/906/2 "2019-01-24T07:15:50Z")

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1. `collideWorldBounds` is for whether there’s a collision at all and `onWorldBounds` is for whether you want an event fired for it. Inside-or-outside isn’t really covered. You could use Rectangle.Contains() or maybe a special overlap collider.
2. See [Arcade.Group#defaults](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Group.html#defaults__anchor).

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