Telinc1 thank you! Your reply was very insightful and useful.
I ended up using the RotateAroundDistance function of Phaser.Math and manually adjusting the cannon with the resulting coordinates.
Telinc1 thank you! Your reply was very insightful and useful.
I ended up using the RotateAroundDistance function of Phaser.Math and manually adjusting the cannon with the resulting coordinates.