# activePointer.isDown not true on trackpad tap on macbook pro

**URL:** <https://phaser.discourse.group/t/activepointer-isdown-not-true-on-trackpad-tap-on-macbook-pro/4486>\
**Category:** Phaser 3\
**Created:** [December 6, 2019, 12:14pm UTC](https://phaser.discourse.group/t/activepointer-isdown-not-true-on-trackpad-tap-on-macbook-pro/4486 "2019-12-06T12:14:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![fselcukcan](https://avatars.discourse-cdn.com/v4/letter/f/b5a626/32.png) [@fselcukcan](https://phaser.discourse.group/u/fselcukcan)\
**Post date:** [December 6, 2019, 12:14pm UTC](https://phaser.discourse.group/t/activepointer-isdown-not-true-on-trackpad-tap-on-macbook-pro/4486/1 "2019-12-06T12:14:57Z")

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Hello. I use `this.input.activePointer.isDown` in my scene `update` method. When I tapped it the trackpad (on a macbook pro) it looks it does not become true. Clicks on trackpad or mouse clicks work as I expect. Is it not meant to be `true` with taps as well. Here is the code: [https://glitch.com/~game-playground](https://glitch.com/~game-playground) From console logs I am sure when trackpad on mac just tapped shortly `pointerdown` and `pointerup` handlers work but not the if with `this.input.activePointer.isDown` block in `update` . What am I missing?
