# Android Webview, Phaser not scaling correctly

**URL:** <https://phaser.discourse.group/t/android-webview-phaser-not-scaling-correctly/10567>\
**Category:** Phaser 3\
**Created:** [November 1, 2021, 3:16pm UTC](https://phaser.discourse.group/t/android-webview-phaser-not-scaling-correctly/10567 "2021-11-01T15:16:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![pharma](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/pharma/32/5796_2.png) [@pharma](https://phaser.discourse.group/u/pharma)\
**Post date:** [November 1, 2021, 3:16pm UTC](https://phaser.discourse.group/t/android-webview-phaser-not-scaling-correctly/10567/1 "2021-11-01T15:16:47Z")

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Hello,

i am converting a Phaser 3 game with Capacitor and Android Studio to an APK.

Everything fine, but when setting to match device pixel ratio, the Scaling is not adapting and is too large.

The game is in mode: Phaser.Scale.RESIZE.

Manually resizing additionally on window resize is not working.

With inital-scale=1 it is fine, but low-res.

Anyone experienced / solved this problem? Thanks!

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [November 1, 2021, 6:04pm UTC](https://phaser.discourse.group/t/android-webview-phaser-not-scaling-correctly/10567/2 "2021-11-01T18:04:29Z")

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👋

Try [phaser-plugin-debug-game-scale](https://github.com/samme/phaser-plugin-debug-game-scale) to see what’s going on.
