# Animations?

**URL:** <https://phaser.discourse.group/t/animations/10683>\
**Category:** Phaser 3\
**Created:** [November 18, 2021, 4:46pm UTC](https://phaser.discourse.group/t/animations/10683 "2021-11-18T16:46:29Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![DonP](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/donp/32/5913_2.png) [@DonP](https://phaser.discourse.group/u/DonP)\
**Post date:** [November 18, 2021, 4:46pm UTC](https://phaser.discourse.group/t/animations/10683/1 "2021-11-18T16:46:29Z")

</div>

This might be a stupid question, but to use animations, do i need to use a sprite sheet?

---

<div class="post-metadata">

**Author:** ![paynterc](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/paynterc/32/4430_2.png) [@paynterc](https://phaser.discourse.group/u/paynterc)\
**Post date:** [November 18, 2021, 5:14pm UTC](https://phaser.discourse.group/t/animations/10683/2 "2021-11-18T17:14:33Z")

</div>

That’s the way to do it, yes. There are some code snippets here:  
[https://phasergames.com/phaser-3-snippets/phaser-3-animation-snippets/](https://phasergames.com/phaser-3-snippets/phaser-3-animation-snippets/)

Look at “Sprite Sheet Load”, “create an animation” and “Play an animation.”

---

<div class="post-metadata">

**Author:** ![DonP](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/donp/32/5913_2.png) [@DonP](https://phaser.discourse.group/u/DonP)\
**Post date:** [November 18, 2021, 5:50pm UTC](https://phaser.discourse.group/t/animations/10683/3 "2021-11-18T17:50:01Z")

</div>

thanks for the link, that was very helpful. Have an animation working now 🙃

---

<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [November 18, 2021, 6:02pm UTC](https://phaser.discourse.group/t/animations/10683/4 "2021-11-18T18:02:53Z")

</div>

An animation needs multiple texture frames. Usually the frames are all from one multiframe texture, but you can also use frames from different textures.

In Phaser terms “atlases” and “spritesheets” are multiframe textures.
