# Arcade Physics \`body.touching.down\` not true when using tilemaps and colliders

**URL:** <https://phaser.discourse.group/t/arcade-physics-body-touching-down-not-true-when-using-tilemaps-and-colliders/12022>\
**Category:** Phaser 3\
**Created:** [July 16, 2022, 4:11am UTC](https://phaser.discourse.group/t/arcade-physics-body-touching-down-not-true-when-using-tilemaps-and-colliders/12022 "2022-07-16T04:11:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![UltimateProGrammer](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/ultimateprogrammer/32/3069_2.png) [@UltimateProGrammer](https://phaser.discourse.group/u/UltimateProGrammer)\
**Post date:** [July 16, 2022, 4:11am UTC](https://phaser.discourse.group/t/arcade-physics-body-touching-down-not-true-when-using-tilemaps-and-colliders/12022/1 "2022-07-16T04:11:08Z")

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Hello,

I’ve run into a problem when combining arcade physics and tilemaps with colliders.  
The issue is that my player’s `body.touching.down` is false, even when it is clearly touching the tilemap’s collider and has stopped being affected by gravity.  
The collision callback even runs, but `body.touching.none` remains true.

I was able to set up a reproducible example of the issue:  
Go to the [Simple Map Example in the sandbox](https://labs.phaser.io/edit.html?src=src/tilemap/collision/simple%20map.js&v=3.55.2), and then add the following code into the `update`:

```nohighlight
console.log(player.body.touching.none);

```

When looking at the console, you will notice that `true` remains printed even when the player is clearly touching the tile map.

Am I doing something wrong? Is there a workaround for this? I am currently in a game jam so any more info would be greatly appreciated 😀

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<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [July 16, 2022, 2:20pm UTC](https://phaser.discourse.group/t/arcade-physics-body-touching-down-not-true-when-using-tilemaps-and-colliders/12022/2 "2022-07-16T14:20:39Z")

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Check `body.blocked` instead.
