# Arcade physics + matter

**URL:** <https://phaser.discourse.group/t/arcade-physics-matter/4088>\
**Category:** Phaser 3\
**Created:** [October 29, 2019, 6:49pm UTC](https://phaser.discourse.group/t/arcade-physics-matter/4088 "2019-10-29T18:49:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ptaku19](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/ptaku19/32/2170_2.png) [@ptaku19](https://phaser.discourse.group/u/ptaku19)\
**Post date:** [October 29, 2019, 6:49pm UTC](https://phaser.discourse.group/t/arcade-physics-matter/4088/1 "2019-10-29T18:49:18Z")

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Is it possible to use arcade and matter physics simultaneously? I would like to give the obstacle a triangular hitbox. I don’t think I have to rewrite the whole game on Matter?

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [October 29, 2019, 9:51pm UTC](https://phaser.discourse.group/t/arcade-physics-matter/4088/2 "2019-10-29T21:51:21Z")

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It is, but you wouldn’t be able to make bodies from one interact with bodies from the other.

It is possible to do some simple hit detection by using a Geom shape with Arcade Physics, though.
