# Audio management

**URL:** <https://phaser.discourse.group/t/audio-management/5235>\
**Category:** Phaser 3\
**Created:** [February 17, 2020, 8:11pm UTC](https://phaser.discourse.group/t/audio-management/5235 "2020-02-17T20:11:29Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Callan](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/callan/32/2807_2.png) [@Callan](https://phaser.discourse.group/u/Callan)\
**Post date:** [February 17, 2020, 8:11pm UTC](https://phaser.discourse.group/t/audio-management/5235/1 "2020-02-17T20:11:29Z")

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I have a silly question,

I would like to know if it is possible to manage the audio separately (ex: global volume, music volume, interface volume …) with phaser 3 ?

I explain, basically having a kind of volume mixer to make several audio channels and manage them separately. I don’t know if I’m clear.

Or it would be better to manage this with a third-party lib.

I’m sorry for my english and thank you for your answers

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [February 17, 2020, 8:37pm UTC](https://phaser.discourse.group/t/audio-management/5235/2 "2020-02-17T20:37:34Z")

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Not exactly, but you can create extra Sound Managers:

```javascript
new Phaser.Game({
  callbacks: {
    preBoot: function (game) {
      game.music = Phaser.Sound.SoundManagerCreator.create(game);
      game.uiSound = Phaser.Sound.SoundManagerCreator.create(game);
      // That makes 3 in all (after `game.sound`)
    }
  }
});

```

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<div class="post-metadata">

**Author:** ![Callan](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/callan/32/2807_2.png) [@Callan](https://phaser.discourse.group/u/Callan)\
**Post date:** [February 17, 2020, 9:16pm UTC](https://phaser.discourse.group/t/audio-management/5235/3 "2020-02-17T21:16:25Z")

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Thank you very much for your solution, Samme 🤩 🤩 !!

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<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [December 4, 2021, 9:05pm UTC](https://phaser.discourse.group/t/audio-management/5235/4 "2021-12-04T21:05:51Z")

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In your scenes you can then find these on e.g. `this.game.music` or `this.game.uiSound`.

And there is still the original sound manager, `this.sound`.
