AudioContext was not allowed to start

Answering my own question, this did the trick for me:

			this.input.addDownCallback(function() {
				
				if (game.sound.context.state === 'suspended') {
					game.sound.context.resume();
				}
				
			});

Before y’all think I didn’t bother to read the documentation or even the warning given, I had that exact code bound to “pointerdown” and/or “pointerup” - but apparently that doesn’t cut it. Crossposting the same answer as on the other thread as this one may be slightly more, er, googleable?