# Blitter text from a multiframe canvas texture

**URL:** <https://phaser.discourse.group/t/blitter-text-from-a-multiframe-canvas-texture/12401>\
**Category:** Examples\
**Created:** [October 8, 2022, 8:36pm UTC](https://phaser.discourse.group/t/blitter-text-from-a-multiframe-canvas-texture/12401 "2022-10-08T20:36:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [October 8, 2022, 8:36pm UTC](https://phaser.discourse.group/t/blitter-text-from-a-multiframe-canvas-texture/12401/1 "2022-10-08T20:36:15Z")

</div>

If you have a lot of text that isn’t changing (e.g., labels) then this technique could give you better performance than using a bunch of Text objects.

I made one CanvasTexture, drew all the text on it, and then displayed it on a Blitter. Each Bob shows one texture frame.

https://codepen.io/samme/embed/preview/JjvaObm?default-tabs=js%2Cresult&height=300&host=https%3A%2F%2Fcodepen.io&slug-hash=JjvaObm

 ![game](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/f/f141fd8e999e4db7d4d025b0423020fff3f66695.png)
