# Bullet sometimes freeze when firing horizontal

**URL:** <https://phaser.discourse.group/t/bullet-sometimes-freeze-when-firing-horizontal/3880>\
**Category:** Phaser 3\
**Created:** [October 6, 2019, 6:50am UTC](https://phaser.discourse.group/t/bullet-sometimes-freeze-when-firing-horizontal/3880 "2019-10-06T06:50:43Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [October 6, 2019, 4:54pm UTC](https://phaser.discourse.group/t/bullet-sometimes-freeze-when-firing-horizontal/3880/3 "2019-10-06T16:54:03Z")

</div>

> [@Arcade Sprite Pool](https://phaser.discourse.group/t/arcade-sprite-pool/1209):
>
> When [pooling ordinary sprites](https://labs.phaser.io/edit.html?src=src%5Cgame%20objects%5Cgroup%5Csprite%20pool.js) you toggle a sprite’s [active](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Sprite.html#active__anchor) and [visible](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Sprite.html#visible__anchor) properties on when the sprite is in use and off when it’s out of use (free). With physics sprites you’ll also toggle the [body.enable](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Body.html#enable__anchor) property on and off at the same time. It’s convenient to use the [enableBody()](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Sprite.html#enableBody__anchor) and [disableBody()](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Sprite.html#disableBody__anchor) methods because they can set all 3 properties at once. enableBody() also includes an optional [reset](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Body.html#reset__anchor) which synchronizes the body and game object at a new position. You can fill a physics group with…

---

_[View the full topic](https://phaser.discourse.group/t/bullet-sometimes-freeze-when-firing-horizontal/3880)._
