Cache/Reuse Scene

Hi,

my game has a world map scene that is used frequently but consists mostly of a lot of static elements. Those are (hundreds of) dots and (thousands of) lines between the possible routes.

As this scene is frequently used and mostly only needed for a few clicks to change between game scenes I would like to cache it somehow. Don’t know if this is even necessary as painting on the canvas is super quick but as I only need to paint the players position on the map scene and everything else is static, caching sounds reasonable to me.

Is there a mechanism to cache or prepare scenes for reuse?

Best, Jan

Maybe I have to rethink my game scene structure.

Would it be better to create both scenes (map and game) in parallel, and pause/hide the scene that is currently not used? So nothing gets destroyed at all?

Can sleep/wake scenes, yes.