# Can voice input work in Phaser game ?

**URL:** <https://phaser.discourse.group/t/can-voice-input-work-in-phaser-game/9253>\
**Category:** Phaser 3\
**Created:** [April 5, 2021, 8:24am UTC](https://phaser.discourse.group/t/can-voice-input-work-in-phaser-game/9253 "2021-04-05T08:24:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![coding\_hedgehog](https://avatars.discourse-cdn.com/v4/letter/c/8edcca/32.png) [@coding\_hedgehog](https://phaser.discourse.group/u/coding_hedgehog)\
**Post date:** [April 5, 2021, 8:24am UTC](https://phaser.discourse.group/t/can-voice-input-work-in-phaser-game/9253/1 "2021-04-05T08:24:52Z")

</div>

I’ve got an idea for a game but I need to know whether I can get a voice input working on games made with Phaser. Phaser games are browser-based so I should be able to do it since other web-based services such as [talky.io](http://talky.io) are working solely in the browser and allow for voice input.

But I need to be 100% sure. Can a game made with Phaser capture voice input ? Are there any gotchas ?
