# Change the collision and overlap boundaries when rotating an object

**URL:** <https://phaser.discourse.group/t/change-the-collision-and-overlap-boundaries-when-rotating-an-object/6570>\
**Category:** Phaser 3\
**Created:** [June 6, 2020, 6:59am UTC](https://phaser.discourse.group/t/change-the-collision-and-overlap-boundaries-when-rotating-an-object/6570 "2020-06-06T06:59:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Aidan\_Dam](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/aidan_dam/32/3518_2.png) [@Aidan\_Dam](https://phaser.discourse.group/u/Aidan_Dam)\
**Post date:** [June 6, 2020, 6:59am UTC](https://phaser.discourse.group/t/change-the-collision-and-overlap-boundaries-when-rotating-an-object/6570/1 "2020-06-06T06:59:12Z")

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I am making a game like flappy bird but sometimes I rotate the pipes however when I rotate them the bird still collides with the original pipe angle as shown by the purple box. Does anyone know how to rotate it so it collides correctly?

 ![five2](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/6/6993477eb2328e6efe96a439dd4a93e2d679a239.png) ![five1](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/7/755cf8921c03b552635c6308813a2ea3d0fe6e38.png)

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**Author:** ![BlunT76](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/blunt76/32/1454_2.png) [@BlunT76](https://phaser.discourse.group/u/BlunT76)\
**Post date:** [June 6, 2020, 2:45pm UTC](https://phaser.discourse.group/t/change-the-collision-and-overlap-boundaries-when-rotating-an-object/6570/2 "2020-06-06T14:45:48Z")

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Hi,  
With arcade physics, there is only 2 shapes, rectangular and circle, without rotation, so you can’t…
