# Checking for a collision between two objects

**URL:** <https://phaser.discourse.group/t/checking-for-a-collision-between-two-objects/3067>\
**Category:** Phaser 3\
**Created:** [July 10, 2019, 9:34pm UTC](https://phaser.discourse.group/t/checking-for-a-collision-between-two-objects/3067 "2019-07-10T21:34:44Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Manuel-Suarez-Abasca](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/manuel-suarez-abasca/32/412_2.png) [@Manuel-Suarez-Abasca](https://phaser.discourse.group/u/Manuel-Suarez-Abasca)\
**Post date:** [July 10, 2019, 9:34pm UTC](https://phaser.discourse.group/t/checking-for-a-collision-between-two-objects/3067/1 "2019-07-10T21:34:44Z")

</div>

I am trying to call an action when two object collide. I have tried to check for a collision between my player & enemyPlayer like so:

```javascript
function update ()
{ 
  console.log(this.physics.world.collide(player, enemyPlayer));
}

```

It returns false all the time even when I approch the enemyPlayer with my player.

I was using [this API docs](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.ArcadePhysics.html).

Any help will be appreciate it!

---

<div class="post-metadata">

**Author:** ![Jake.Caron](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/jake.caron/32/1841_2.png) [@Jake.Caron](https://phaser.discourse.group/u/Jake.Caron)\
**Post date:** [July 11, 2019, 11:38am UTC](https://phaser.discourse.group/t/checking-for-a-collision-between-two-objects/3067/2 "2019-07-11T11:38:44Z")

</div>

Hey Manuel, check out [how to implement collision callbacks here.](https://labs.phaser.io/edit.html?src=src%5Cphysics%5Carcade%5Cremove%20collider.js)
