Hi there. I’m working on a real-time multiplayer game using phaser 3, nodejs, socket.io, express.io. Development was going just fine until I considered how players could easily cheat via the client-side code. As such, I’d like to move the physics to server-side. I heard about running phaser 3 in headless mode. I am looking for a starting point for that transition.
Is there someone that could supply me a basic example of setup code that shows the client rendering the information it gets from the server? There are a few multiplayer games floating around this discourse which I did take a look at but unfortunately I learn by doing and am looking for a basic setup example of a client rendering the changes that the server sends. Thank you.