# Collaborative Pixel Canvas Game Starter Tips

**URL:** <https://phaser.discourse.group/t/collaborative-pixel-canvas-game-starter-tips/10370>\
**Category:** Phaser 3\
**Created:** [October 6, 2021, 2:57pm UTC](https://phaser.discourse.group/t/collaborative-pixel-canvas-game-starter-tips/10370 "2021-10-06T14:57:57Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![heythisisdave](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/heythisisdave/32/5687_2.png) [@heythisisdave](https://phaser.discourse.group/u/heythisisdave)\
**Post date:** [October 6, 2021, 2:57pm UTC](https://phaser.discourse.group/t/collaborative-pixel-canvas-game-starter-tips/10370/1 "2021-10-06T14:57:57Z")

</div>

Can someone point me in the right direction. I want to make something like [pixelcanvas.io](http://pixelcanvas.io) (grid of pixels that people can click on to change color) - should I start with tilemap/Grid or just render the color data natively.

I’d like to use Phaser for things like Zoom / Pan.

How good would mobile support be?

I don’t need the infinite canvas feature though it sounds like that’s pretty simple with Phaser3.

---

<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [October 6, 2021, 3:03pm UTC](https://phaser.discourse.group/t/collaborative-pixel-canvas-game-starter-tips/10370/2 "2021-10-06T15:03:22Z")

</div>

👋

Probably [CanvasTexture](https://newdocs.phaser.io/docs/3.55.2/Phaser.Textures.CanvasTexture).
