Confused about scene management

You can pass game data needed for the particular scene when you start a scene. You will get that data in init method of the scene. and there is preload method of scene using which you can load assets required for that scene. and when all assets are loaded create function of the scene will be called.

You can also use separate scene for UI (e.g. score ui, timer, etc). So, you don’t need to create that in every scene.

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