# Consistently check pointer position?

**URL:** <https://phaser.discourse.group/t/consistently-check-pointer-position/1459>\
**Category:** Phaser 3\
**Created:** [February 28, 2019, 10:11pm UTC](https://phaser.discourse.group/t/consistently-check-pointer-position/1459 "2019-02-28T22:11:43Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Legomite](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/legomite/32/92_2.png) [@Legomite](https://phaser.discourse.group/u/Legomite)\
**Post date:** [February 28, 2019, 10:11pm UTC](https://phaser.discourse.group/t/consistently-check-pointer-position/1459/1 "2019-02-28T22:11:44Z")

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I have a game where objects can be highlighted when the pointer hovers above them. If I move the camera via player movement, the highlight sprite that I’m using doesn’t update to the new location, causing it to be stuck in an inaccurate place. Is there a way to constantly get the pointer position?

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [February 28, 2019, 11:19pm UTC](https://phaser.discourse.group/t/consistently-check-pointer-position/1459/2 "2019-02-28T23:19:22Z")

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[this.input.setPollAlways()](https://photonstorm.github.io/phaser3-docs/Phaser.Input.InputPlugin.html#setPollAlways__anchor)
