# Create Grid Of Sprites From Multiatlas | .json

**URL:** https://phaser.discourse.group/t/create-grid-of-sprites-from-multiatlas-json/7604
**Category:** Phaser 3
**Created:** [October 7, 2020, 9:26am UTC](https://phaser.discourse.group/t/create-grid-of-sprites-from-multiatlas-json/7604 "2020-10-07T09:26:03Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Avicus](https://avatars.discourse-cdn.com/v4/letter/a/c77e96/32.png) [@Avicus](https://phaser.discourse.group/u/Avicus)
#### Post date: [October 7, 2020, 9:26am UTC](https://phaser.discourse.group/t/create-grid-of-sprites-from-multiatlas-json/7604/1 "2020-10-07T09:26:03Z")

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Hi.

I am trying to make the simple slot game.  
I thought I will create a reel (4 sprites high) by using Phaser.Actions.GridAlign. to set up sprites one on another, and then move this all group down using tween. I got my all sprites in mutiAtlas, got .json file.  
How can I create a grid filled with my sprites from .json?

Greeting!

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### Author: ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)
#### Post date: [October 7, 2020, 8:30pm UTC](https://phaser.discourse.group/t/create-grid-of-sprites-from-multiatlas-json/7604/3 "2020-10-07T20:30:17Z")

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👋

You can use the `key` and `frame` properties in [createMultiple()](https://labs.phaser.io/view.html?src=src%5Cgame%20objects%5Cgroup%5Ccreate%20multiple.js). `key` is whatever you used loading the multiatlas and `frame` is any of the frame names (strings).
