# Deno Phaser 3 Template

**URL:** <https://phaser.discourse.group/t/deno-phaser-3-template/13968>\
**Category:** Phaser 3\
**Created:** [February 10, 2024, 3:48pm UTC](https://phaser.discourse.group/t/deno-phaser-3-template/13968 "2024-02-10T15:48:39Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![lode](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/lode/32/8037_2.png) [@lode](https://phaser.discourse.group/u/lode)\
**Post date:** [February 10, 2024, 3:48pm UTC](https://phaser.discourse.group/t/deno-phaser-3-template/13968/1 "2024-02-10T15:48:39Z")

</div>

Hello everybody! I’ve put together a little project template that I hope might make Phaser development with Deno a bit more accessible and enjoyable. It’s built around Phaser 3, and uses TypeScript, Deno, and Fresh to provide a web-framework for hosting your Phaser game.

It’s pretty straightforward - Phaser 3 for the fun game-making part, TypeScript for keeping the code neat, Deno for a modern twist, and Fresh to keep everything light and, well, fresh.

I made this to help anyone interested in making games using Deno without all the usual setup fuss. If you’re interested in checking this out, you can find the [repository here](https://github.com/PixelStroke/template-deno-phresh).  
You can also check out the [live example here](https://phaser-phresh.deno.dev).

Let me know what you think!
