# Does sprite scale function affecting game performance?

**URL:** <https://phaser.discourse.group/t/does-sprite-scale-function-affecting-game-performance/10194>\
**Category:** Phaser 3\
**Created:** [August 31, 2021, 11:23am UTC](https://phaser.discourse.group/t/does-sprite-scale-function-affecting-game-performance/10194 "2021-08-31T11:23:01Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Take](https://avatars.discourse-cdn.com/v4/letter/t/e79b87/32.png) [@Take](https://phaser.discourse.group/u/Take)\
**Post date:** [August 31, 2021, 11:23am UTC](https://phaser.discourse.group/t/does-sprite-scale-function-affecting-game-performance/10194/1 "2021-08-31T11:23:01Z")

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Hi, does using phaser scale function for sprites “setScale(3,3)” affecting game performance or not?

I have assets of 64px pixel art and im using them for a game. But i saw some people drawing assets 16px then scaling them to x2 for 32px on screen or x3 to be 64px. I saw also that stardew valley is doing the same exact thing.

Is that a good approach to go with using phaser or I should just keep my currents assets and go without scaling?

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**Author:** ![rich](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/rich/32/4_2.png) [@rich](https://phaser.discourse.group/u/rich)\
**Post date:** [August 31, 2021, 5:31pm UTC](https://phaser.discourse.group/t/does-sprite-scale-function-affecting-game-performance/10194/2 "2021-08-31T17:31:30Z")

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Scaling in itself won’t cost you anything, other than the fact you’re now drawing more pixels on the screen - but this is the same cost as if you just used a smaller sprite and scaled it up, or a larger sprite, it still covers the same number of pixels on the screen.
