# dom.createContainer make scene input pointer disabled

**URL:** <https://phaser.discourse.group/t/dom-createcontainer-make-scene-input-pointer-disabled/9958>\
**Category:** Phaser 3\
**Created:** [July 15, 2021, 12:52pm UTC](https://phaser.discourse.group/t/dom-createcontainer-make-scene-input-pointer-disabled/9958 "2021-07-15T12:52:22Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![fendy](https://avatars.discourse-cdn.com/v4/letter/f/3da27b/32.png) [@fendy](https://phaser.discourse.group/u/fendy)\
**Post date:** [July 15, 2021, 12:52pm UTC](https://phaser.discourse.group/t/dom-createcontainer-make-scene-input-pointer-disabled/9958/1 "2021-07-15T12:52:22Z")

</div>

Hi, when I am enabling

```javascript
  dom: {
    createContainer: true
  },

```

on configuration.

The input pointer event did not trigger for Scenes.

```javascript
this.input.on('pointerdown', function (pointer) {});
this.input.on('pointerup', function () {});
this.input.on('pointermove', function (pointer) {});

```

But for game objects (text, image, etx) it’s working.

Anybody has this issue before? And got solution?

---

<div class="post-metadata">

**Author:** ![rich](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/rich/32/4_2.png) [@rich](https://phaser.discourse.group/u/rich)\
**Post date:** [July 15, 2021, 12:52pm UTC](https://phaser.discourse.group/t/dom-createcontainer-make-scene-input-pointer-disabled/9958/2 "2021-07-15T12:52:52Z")

</div>

Make sure you upgrade, this was fixed in the most recent release.

---

<div class="post-metadata">

**Author:** ![fendy](https://avatars.discourse-cdn.com/v4/letter/f/3da27b/32.png) [@fendy](https://phaser.discourse.group/u/fendy)\
**Post date:** [July 16, 2021, 7:26am UTC](https://phaser.discourse.group/t/dom-createcontainer-make-scene-input-pointer-disabled/9958/3 "2021-07-16T07:26:08Z")

</div>

Yes, thank you. Update to latest version, and it fixes itself.
