# Drag event doesn't work

**URL:** <https://phaser.discourse.group/t/drag-event-doesnt-work/9475>\
**Category:** Phaser 3\
**Created:** [May 4, 2021, 8:04am UTC](https://phaser.discourse.group/t/drag-event-doesnt-work/9475 "2021-05-04T08:04:32Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Milton](https://avatars.discourse-cdn.com/v4/letter/m/87869e/32.png) [@Milton](https://phaser.discourse.group/u/Milton)\
**Post date:** [May 4, 2021, 8:28am UTC](https://phaser.discourse.group/t/drag-event-doesnt-work/9475/2 "2021-05-04T08:28:33Z")

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> [@How to send an dom element in the background](https://phaser.discourse.group/t/how-to-send-an-dom-element-in-the-background/9451):
>
> AFAIK Dom elements are always in the front when created. How can i send them into the background till i need them? Because they seem to overwrite my game window so that nothing is clickable anymore but the DOM Element.

> [@DOM Container blocks pointer events](https://phaser.discourse.group/t/dom-container-blocks-pointer-events/9261):
>
> I let Phaser create a DOM container, but the container blocks the pointer events for the game. Hovering over game objects does not work. Could someone help me?

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_[View the full topic](https://phaser.discourse.group/t/drag-event-doesnt-work/9475)._
