# Emit Events Across Scenes

**URL:** <https://phaser.discourse.group/t/emit-events-across-scenes/666>\
**Category:** Phaser 3\
**Created:** [January 8, 2019, 7:01pm UTC](https://phaser.discourse.group/t/emit-events-across-scenes/666 "2019-01-08T19:01:10Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [January 8, 2019, 8:12pm UTC](https://phaser.discourse.group/t/emit-events-across-scenes/666/2 "2019-01-08T20:12:32Z")

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Scenes already have a built-in emitter, in [events](https://photonstorm.github.io/phaser3-docs/Phaser.Scene.html#events__anchor), so you don’t have to create your own. (You still can if you want, though.)

Make sure you’re emitting from and listening to the same emitter. It should be something like

```javascript
// In Level_OneScene:
this.events.emit('upPoints' /*…*/);

// In HUDScene:
this.scene.get('Level_One').events.on('upPoints' /*…*/);

```

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