comet11.emitZone.points.forEach(function (point) {
Phaser.Math.RotateAround(point, path.x, path.y, ANGLE_IN_RADIANS);
});
etc.
comet11.emitZone.points.forEach(function (point) {
Phaser.Math.RotateAround(point, path.x, path.y, ANGLE_IN_RADIANS);
});
etc.