Example of sound triggered via timer

Final Mortal Battle Test 0.6

What i’m trying to accomplish is more than just a delayed sound but if you want to see it go there and use the right arrow key to walk over to subzero and scorpion battles. I wanted to make them produce their own sound effects such as “get over here” and iceblast contact sounds not sure how i would accomplish that with a simple delayed sound. I’ve been able to get it to play the sounds on load without any user click and do the sfx for the player abilities just didn’t figure out how to get the timer to play the sounds using the same kind of code. I will try that first example though if it can be done the way i want to be they would just make the sounds whenever the event for their move triggers via the timer which isn’t really a delayed event. It’s probably my methods though i’m still pretty new at this