# Explosion effect with particle emitter

**URL:** <https://phaser.discourse.group/t/explosion-effect-with-particle-emitter/12584>\
**Category:** Phaser 3\
**Created:** [November 22, 2022, 1:31pm UTC](https://phaser.discourse.group/t/explosion-effect-with-particle-emitter/12584 "2022-11-22T13:31:52Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![MickeyKnox](https://avatars.discourse-cdn.com/v4/letter/m/a4c791/32.png) [@MickeyKnox](https://phaser.discourse.group/u/MickeyKnox)\
**Post date:** [November 22, 2022, 1:31pm UTC](https://phaser.discourse.group/t/explosion-effect-with-particle-emitter/12584/1 "2022-11-22T13:31:52Z")

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I want to make an explosion effect with a particle emiteer: The particles should be released all at once; not even that many, 10 or 20 say. Thus no continues release of particles.

Think of the explosion of a new years rocket.

All the examples unfortunately release particles continuesly.

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [November 23, 2022, 1:43am UTC](https://phaser.discourse.group/t/explosion-effect-with-particle-emitter/12584/2 "2022-11-23T01:43:32Z")

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It’s like [game objects/particle emitter/emit from shape](https://labs.phaser.io/edit.html?src=src/game%20objects/particle%20emitter/emit%20from%20shape.js) but add `on: false` to the emitter config.

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**Author:** ![MickeyKnox](https://avatars.discourse-cdn.com/v4/letter/m/a4c791/32.png) [@MickeyKnox](https://phaser.discourse.group/u/MickeyKnox)\
**Post date:** [November 24, 2022, 3:38pm UTC](https://phaser.discourse.group/t/explosion-effect-with-particle-emitter/12584/3 "2022-11-24T15:38:48Z")

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It was the ‘explode’ function that I’ve missed.
