Fade out Sound outside of its duration

Hi @drohrlick,
If you play the sound from the sound manager, it is destroyed on stop.
You have two options:
1 ) Listen to the sound stop event and stop the tween from the listener.

const currentSound = sound.get(id);
let tween = this.tweens.add({
   targets: currentSound,
   volume: 0,
   duration: 1000,
});
currentSound.on('stop', () => {
    tween.stop();
});

2 ) Add the sound to the scene and play it:

const mysound = this.sound.add('mysoundkey');
mysound.play(); // sound is not destroyed on stop

Good luck!