# Fast forward effect

**URL:** <https://phaser.discourse.group/t/fast-forward-effect/4780>\
**Category:** Phaser 3\
**Created:** [January 4, 2020, 12:57pm UTC](https://phaser.discourse.group/t/fast-forward-effect/4780 "2020-01-04T12:57:26Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![vforsh](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/vforsh/32/5803_2.png) [@vforsh](https://phaser.discourse.group/u/vforsh)\
**Post date:** [January 4, 2020, 12:57pm UTC](https://phaser.discourse.group/t/fast-forward-effect/4780/1 "2020-01-04T12:57:26Z")

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Hello,

I would like to add fast-forward effect my game. Is there any convenient way to do this? Maybe some global timeScale property so it will speed up tweens, physics, timers, everything at once.

Thanks in advance!

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**Author:** ![cmr](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/cmr/32/2446_2.png) [@cmr](https://phaser.discourse.group/u/cmr)\
**Post date:** [January 4, 2020, 4:50pm UTC](https://phaser.discourse.group/t/fast-forward-effect/4780/2 "2020-01-04T16:50:05Z")

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This is probably too generic of a question to answer with an all encompassing / global solution, but if you’re using Arcade physics, “time scale” exists on a property of the Arcade Physics world.

[Arcade Physics Time Scale](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#timeScale)

That property also exists on the tween manager.

(within a scene: `this.tweens.timescale = 2.0`)

I assume if you look into it more, a timescale variable probably exists on a bunch of other object types.

Play around with that and see what else you need? Good luck!

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**Author:** ![jjcapellan](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/jjcapellan/32/542_2.png) [@jjcapellan](https://phaser.discourse.group/u/jjcapellan)\
**Post date:** [January 4, 2020, 4:54pm UTC](https://phaser.discourse.group/t/fast-forward-effect/4780/3 "2020-01-04T16:54:21Z")

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Hi @vforsh,  
There isn’t a global timeScale. This topic can help you:

> [@How to add time scale - that affects tweens animations and so on \[SOLVED\]](https://phaser.discourse.group/t/how-to-add-time-scale-that-affects-tweens-animations-and-so-on-solved/1357):
>
> Hi, i wanted to make a slow mo effect in my game Something that will effect the update function the tweens and the animations of my scene This means sending ‘wrong’ values of delta time for all those objects internally

Greetings.
