# Fast forward effect

**URL:** <https://phaser.discourse.group/t/fast-forward-effect/4780>\
**Category:** Phaser 3\
**Created:** [January 4, 2020, 12:57pm UTC](https://phaser.discourse.group/t/fast-forward-effect/4780 "2020-01-04T12:57:26Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![jjcapellan](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/jjcapellan/32/542_2.png) [@jjcapellan](https://phaser.discourse.group/u/jjcapellan)\
**Post date:** [January 4, 2020, 4:54pm UTC](https://phaser.discourse.group/t/fast-forward-effect/4780/3 "2020-01-04T16:54:21Z")

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Hi @vforsh,  
There isn’t a global timeScale. This topic can help you:

> [@How to add time scale - that affects tweens animations and so on \[SOLVED\]](https://phaser.discourse.group/t/how-to-add-time-scale-that-affects-tweens-animations-and-so-on-solved/1357):
>
> Hi, i wanted to make a slow mo effect in my game Something that will effect the update function the tweens and the animations of my scene This means sending ‘wrong’ values of delta time for all those objects internally

Greetings.

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_[View the full topic](https://phaser.discourse.group/t/fast-forward-effect/4780)._
