# FB Playable ads not working with phaser 3?

**URL:** <https://phaser.discourse.group/t/fb-playable-ads-not-working-with-phaser-3/4032>\
**Category:** Phaser 3\
**Created:** [October 23, 2019, 12:03pm UTC](https://phaser.discourse.group/t/fb-playable-ads-not-working-with-phaser-3/4032 "2019-10-23T12:03:11Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![shniqq](https://avatars.discourse-cdn.com/v4/letter/s/958977/32.png) [@shniqq](https://phaser.discourse.group/u/shniqq)\
**Post date:** [May 5, 2020, 3:01pm UTC](https://phaser.discourse.group/t/fb-playable-ads-not-working-with-phaser-3/4032/8 "2020-05-05T15:01:38Z")

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hey @dranitski, I know this is an old thread, but could you tell us how you got around the XHR problem? We are facing the same issue… [See here.](https://phaser.discourse.group/t/facebook-playable-ads-how-to-load-texture-atlas/6208)  
Or maybe @Coatl did you end up using atlases and have a solution?

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