# Fires, explosions...

**URL:** <https://phaser.discourse.group/t/fires-explosions/15150>\
**Category:** Phaser 3\
**Created:** [February 14, 2025, 2:50pm UTC](https://phaser.discourse.group/t/fires-explosions/15150 "2025-02-14T14:50:04Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![jotakar](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/jotakar/32/8813_2.png) [@jotakar](https://phaser.discourse.group/u/jotakar)\
**Post date:** [February 14, 2025, 2:50pm UTC](https://phaser.discourse.group/t/fires-explosions/15150/1 "2025-02-14T14:50:04Z")

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I’m beginner with phaser, and I’m trying to build a flame. I’ve found some examples the works fine… with a dark (black) background. When I apply this configuration to light colors backgrounds, the colors and transparencies are not displayed as expected.  
I tried all blendmodes: ADD get all colors white, NORMAL doesn’t chow original colors… and so.  
Where can I found more info about how to create these effects (flames, fires, explosions) with light backgrounds?  
Thanks

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [February 14, 2025, 5:58pm UTC](https://phaser.discourse.group/t/fires-explosions/15150/2 "2025-02-14T17:58:57Z")

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On a light background you would probably need to layer several emitters with to get the colors right.

With blend modes `ADD` or `SCREEN` you can try [using a RenderTexture buffer](https://phaser.io/sandbox/o4ur74D7).

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**Author:** ![jotakar](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/jotakar/32/8813_2.png) [@jotakar](https://phaser.discourse.group/u/jotakar)\
**Post date:** [February 14, 2025, 7:33pm UTC](https://phaser.discourse.group/t/fires-explosions/15150/3 "2025-02-14T19:33:50Z")

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Thanks, I’m a beginner and I didn’t know about render Texture or even the posibility of overlay several emitters.  
Thank you, I will explore these solutions further
