Glad to hear
I’m happy to help if you have questions.
For a chess game you probably won’t need physics. But you will probably need the TweenManager.
Here a snippet that will help you.
// create box
const box = this.third.add.box()
// clone position
let tmp = box.position.clone()
// tween the position
this.tweens.add({
targets: tmp,
duration: 1000,
x: '+=2',
z: '+=2',
onUpdate: () => {
box.position.set(tmp.x, tmp.y, tmp.z)
}
})