# Follow multiple

**URL:** <https://phaser.discourse.group/t/follow-multiple/9361>\
**Category:** Phaser 3\
**Created:** [April 21, 2021, 8:07am UTC](https://phaser.discourse.group/t/follow-multiple/9361 "2021-04-21T08:07:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Milton](https://avatars.discourse-cdn.com/v4/letter/m/87869e/32.png) [@Milton](https://phaser.discourse.group/u/Milton)\
**Post date:** [April 21, 2021, 8:42am UTC](https://phaser.discourse.group/t/follow-multiple/9361/2 "2021-04-21T08:42:31Z")

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> [@Zoom main camera to fit bounds / game-objects?](https://phaser.discourse.group/t/zoom-main-camera-to-fit-bounds-game-objects/9078):
>
> Say I want to zoom the camera to fit a Geom.Rectangle bounds, or a pair of game objects - is that even possible? Camera zooms appear to be purely numeric values, whereas I was hoping to be able to zoom the camera so that it always fitted GameObject A & GameObject B within the viewport (so I could create a Rectangle bounds from this easily enough if that was the way to do it…

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_[View the full topic](https://phaser.discourse.group/t/follow-multiple/9361)._
