# Gaps between isometric tiles when camera is at the edge of screen

**URL:** <https://phaser.discourse.group/t/gaps-between-isometric-tiles-when-camera-is-at-the-edge-of-screen/13877>\
**Category:** Phaser 3\
**Created:** [January 11, 2024, 4:51pm UTC](https://phaser.discourse.group/t/gaps-between-isometric-tiles-when-camera-is-at-the-edge-of-screen/13877 "2024-01-11T16:51:50Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![harryjduke](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/harryjduke/32/7960_2.png) [@harryjduke](https://phaser.discourse.group/u/harryjduke)\
**Post date:** [January 11, 2024, 4:51pm UTC](https://phaser.discourse.group/t/gaps-between-isometric-tiles-when-camera-is-at-the-edge-of-screen/13877/1 "2024-01-11T16:51:50Z")

</div>

I have an game using an isometric tileset and a camera that follows the player. When the player nears the edge of the screen gaps appear between the tiles. I think the issue is similar to this one :[https://phaser.discourse.group/t/tilemap-gaps-when-camera-moves/1162](https://phaser.discourse.group/t/tilemap-gaps-when-camera-moves/1162) but roundPixels does not seem to work and I’m not sure how to extrude isometric tiles. If this is the same issue, how do I extrude isometric tiles?

 ![image](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/6/63c7b5847d0e696dba141a00f8633c4e1bbae5cf.png)
