# Generated texture atlas

**URL:** <https://phaser.discourse.group/t/generated-texture-atlas/4424>\
**Category:** Phaser 3\
**Created:** [November 30, 2019, 10:50am UTC](https://phaser.discourse.group/t/generated-texture-atlas/4424 "2019-11-30T10:50:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Test](https://avatars.discourse-cdn.com/v4/letter/t/f9ae1b/32.png) [@Test](https://phaser.discourse.group/u/Test)\
**Post date:** [November 30, 2019, 10:50am UTC](https://phaser.discourse.group/t/generated-texture-atlas/4424/1 "2019-11-30T10:50:30Z")

</div>

I am upgrading the breakout clone and have generated some dynamic ‘damaged brick’ effect using worley noise.

Now I want to have multiple statusses for a brick (25% damage, 50% damage and 100% damage) and put these in a texture atlas (the WEBGL 3D multitexture). Can anyone give me a pointer to the more advanced Phaser features? I really would like to write my own vertrices with shader attached.

> **[Untitled-1](https://ibb.co/2P4DD3Z)**
>
> Image Untitled-1 hosted in imgbb.com
