# Get all gameobject

**URL:** https://phaser.discourse.group/t/get-all-gameobject/7380
**Category:** Phaser 3
**Created:** [September 8, 2020, 1:46pm UTC](https://phaser.discourse.group/t/get-all-gameobject/7380 "2020-09-08T13:46:04Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![vfb](https://avatars.discourse-cdn.com/v4/letter/v/58956e/32.png) [@vfb](https://phaser.discourse.group/u/vfb)
#### Post date: [September 8, 2020, 1:46pm UTC](https://phaser.discourse.group/t/get-all-gameobject/7380/1 "2020-09-08T13:46:04Z")

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Hello,

Just a question, it’s possible to get all gameobject of a scene without using groups ?

_Like this : scene.gameobject.getAll();_

i haven’t found anything…

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### Author: ![Telinc1](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/telinc1/32/60_2.png) [@Telinc1](https://phaser.discourse.group/u/Telinc1)
#### Post date: [September 8, 2020, 2:04pm UTC](https://phaser.discourse.group/t/get-all-gameobject/7380/2 "2020-09-08T14:04:30Z")

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`(scene).children.list` or `(scene).sys.displayList.list` will give you all of the objects that are being rendered. Phaser doesn’t keep track of objects that have only been constructed.

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### Author: ![vfb](https://avatars.discourse-cdn.com/v4/letter/v/58956e/32.png) [@vfb](https://phaser.discourse.group/u/vfb)
#### Post date: [September 9, 2020, 12:04pm UTC](https://phaser.discourse.group/t/get-all-gameobject/7380/3 "2020-09-09T12:04:53Z")

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Thx Telinc1 ! 🙂
