# Getting two paths start at same time

**URL:** <https://phaser.discourse.group/t/getting-two-paths-start-at-same-time/6275>\
**Category:** Phaser 3\
**Created:** [May 10, 2020, 4:43am UTC](https://phaser.discourse.group/t/getting-two-paths-start-at-same-time/6275 "2020-05-10T04:43:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![3b33](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/3b33/32/3334_2.png) [@3b33](https://phaser.discourse.group/u/3b33)\
**Post date:** [May 10, 2020, 4:43am UTC](https://phaser.discourse.group/t/getting-two-paths-start-at-same-time/6275/1 "2020-05-10T04:43:46Z")

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I looked at the Group class but not sure how to incorporate that with paths and graphics shapes.

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**Author:** ![Darko](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/darko/32/3335_2.png) [@Darko](https://phaser.discourse.group/u/Darko)\
**Post date:** [May 10, 2020, 8:53am UTC](https://phaser.discourse.group/t/getting-two-paths-start-at-same-time/6275/2 "2020-05-10T08:53:06Z")

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Hi, not sure if this is what you mean, but look at this example

> **[Phaser - Examples - Change Path](https://phaser.io/examples/v3/view/paths/followers/change-path)**
>
> Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.

Simply add

```
var lemming2 = this.add.follower(path2, 0, 0, 'lemming')
lemming2.startFollow({
        positionOnPath: true,
        duration: 3000,
        yoyo: true,
        repeat: -1,
        rotateToPath: true,
        verticalAdjust: true
    });

```

And you will have a lemming sprite following path1 and another one following path2 with same timing
