# Graphics issue with Phaser + Cordova on some devices

**URL:** <https://phaser.discourse.group/t/graphics-issue-with-phaser-cordova-on-some-devices/10707>\
**Category:** Phaser 3\
**Created:** [November 22, 2021, 3:24pm UTC](https://phaser.discourse.group/t/graphics-issue-with-phaser-cordova-on-some-devices/10707 "2021-11-22T15:24:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rick](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/rick/32/5375_2.png) [@Rick](https://phaser.discourse.group/u/Rick)\
**Post date:** [November 22, 2021, 3:24pm UTC](https://phaser.discourse.group/t/graphics-issue-with-phaser-cordova-on-some-devices/10707/1 "2021-11-22T15:24:54Z")

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I’ve noticed an issue with Phaser.GameObjects.Graphics’ strokeCircle and strokeRoundedRect that happens when turning a Phaser game into a Cordova for Android project. It works fine on most devices but I tried it on a somewhat older device (Huawei P20 Lite) giving this weird bug with lines moving to 0, 0 on the screen. Has anyone seen this before? Not sure if Phaser is to blame, but I think it is.

 ![Screenshot_20211122_155134_com.joypadmedia.blackholesolitaire](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/0/0929df2bbd5ead1a9704e2838a5ed4d489f23af7.jpeg)

It’s supposed to be just a rounded square and two circles. I’m using Phaser 3.55.2 and Cordova 10.0.0
