Having an issue passing sprite arguement to the .on

:wave:

You can still access sprite in the callback function, as long as you don’t name a callback argument the same thing.

sprite.menuText = [];

sprite.menuText.push(
  this.add.text(this.gameWidth / 6, (this.gameHeight / 6) * 4, 'Attack')
    .setInteractive()
    .on('pointerdown', function () {
      console.log('The sprite is', sprite);
    })
);