class Enemies extends Phaser.Physics.Arcade.Group {}
function create () {
var group = this.add.existing(
new Enemies(
this.physics.world,
this,
{}
));
}
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class Enemies extends Phaser.Physics.Arcade.Group {}
function create () {
var group = this.add.existing(
new Enemies(
this.physics.world,
this,
{}
));
}