Hi campers. about coding structure

Technically, if you use getScene(…) to get your scene object, you should be able to just call the function on it normally cor.myFunction(...).

Without knowing the extent of what you’re trying to do, for me this is a weird way to use scenes. So one thing you could do is in your MyScene object add a listener to an ‘increment’ event, then outside of it you can go cor.emit('increment');.