# How do I make my game fill the entire screen?

**URL:** <https://phaser.discourse.group/t/how-do-i-make-my-game-fill-the-entire-screen/10599>\
**Category:** Phaser 3\
**Created:** [November 5, 2021, 3:38pm UTC](https://phaser.discourse.group/t/how-do-i-make-my-game-fill-the-entire-screen/10599 "2021-11-05T15:38:02Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![DevGame](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/devgame/32/5690_2.png) [@DevGame](https://phaser.discourse.group/u/DevGame)\
**Post date:** [November 5, 2021, 3:55pm UTC](https://phaser.discourse.group/t/how-do-i-make-my-game-fill-the-entire-screen/10599/3 "2021-11-05T15:55:36Z")

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> **[Phaser - Examples - Full Screen Game](https://phaser.io/examples/v3/view/scalemanager/full-screen-game)**
>
> Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.

> [@Making a full screen game](https://phaser.discourse.group/t/making-a-full-screen-game/1136):
>
> hi guys im trying, to make my game full screen i am using: scale: { mode: Phaser.Scale.FIT, autoCenter: Phaser.Scale.CENTER\_BOTH, }, i want to draw on the edges of the screen too! what should i do? i also tried using mode: Phaser.Scale.ENVELOP + scene zoom But that caused a huge loss in image quality [image]

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