Thanks Villan for your response, but that don’t work too.
try to using matter+physics (for the overlap) but i have difficulties…
this line make problem :
this.matter.world.setBounds(0, 0, data.world, data.world, 32, true, true, false, true).disableGravity()
and without arcade everything works …?
however my config is like this :
var config = {
type: Phaser.CANVAS,
width: 1480,
height: 2270,
backgroundColor: '#02003e',
parent: 'phaser-example',
//pixelArt:true,
physics: {
matter: {
debug: false,
gravity: {
//y: 0.5
}
},
arcade: {
debug: false,
gravity: {
//y: 200
}
},
},
callbacks: {
postBoot: function (game) {
game.canvas.style.width = '100%';
game.canvas.style.height = '100%';
}
},
scene: {
preload: preload,
create: create,
update: update,
}
}