# How to change for gamestate.sprite to this.sprite

**URL:** <https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296>\
**Category:** Phaser 3\
**Created:** [June 2, 2023, 12:10am UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296 "2023-06-02T00:10:25Z")\
**Posts on this page:** 15\
**Page:** 1

<div class="post-metadata">

**Author:** ![doodleCubeCoder](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/doodlecubecoder/32/7660_2.png) [@doodleCubeCoder](https://phaser.discourse.group/u/doodleCubeCoder)\
**Post date:** [June 2, 2023, 12:10am UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/1 "2023-06-02T00:10:25Z")

</div>

HI, I am new to Phaser and I have been trying to add change from gameState.something to this. something because when I add a scene to my game file the gameState command does not work any more.  
this is what make the command work, const gameState = {}  
but when I add a scene to the game file with the const gameState = {} it is marked as a error and crashes the game. If it is possible I would like to keep the scene becasue it is what makes the button connect to the game

here is the code that does not work

```javascript
class first extends Phaser.Scene {
  constructor() { super("play"); }
function preload() {

this.load.image('cell', './resources/scriptJS/assets/cell.png');
this.load.image('background', './resources/scriptJS/assets/background.jpg');
this.load.spritesheet('spaceP', './resources/scriptJS/assets/spritesheet.png', { frameWidth: 122.4, frameHeight: 136 });
this.load.image('lava', './resources/scriptJS/assets/lava.png');
this.load.spritesheet('tile', './resources/scriptJS/assets/tiles.png', { frameWidth: 128, frameHeight: 128 });
this.load.image('platform', './resources/scriptJS/assets/platform.jpg');

this.load.spritesheet('enemy', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
this.load.spritesheet('enemy1', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
this.load.spritesheet('enemy2', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
this.load.spritesheet('enemy3', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
this.load.spritesheet('enemy4', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
this.load.spritesheet('enemy5', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
this.load.spritesheet('enemy6', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
this.load.spritesheet('enemy7', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
this.load.spritesheet('enemy8', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
this.load.spritesheet('enemy9', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
this.load.spritesheet('enemy10', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
this.load.image('game_Over', './resources/scriptJS/assets/game_Over.jpg');
this.load.image('spike', './resources/scriptJS/assets/spike.png');

}

const gameState = {}

function create() {
gameState.background = this.add.image(0, 0, 'background').setOrigin(0);
gameState.background = this.add.image(1000, 0, 'background').setOrigin(0);
gameState.background = this.add.image(2000, 0, 'background').setOrigin(0);
gameState.background = this.add.image(3000, 0, 'background').setOrigin(0);
gameState.background = this.add.image(4000, 0, 'background').setOrigin(0);
gameState.background = this.add.image(5000, 0, 'background').setOrigin(0);
gameState.background = this.add.image(6000, 0, 'background').setOrigin(0);

gameState.platform = this.physics.add.image(2100, 750, 'platform').setScale(0.7);
gameState.platform.setSize(230, 240, false);
gameState.platform.setImmovable(true);
gameState.platform.body.allowGravity = false;
gameState.platform.setVelocityX(50);

gameState.player = this.physics.add.sprite(285, 600, 'spaceP').setScale(2.2);

gameState.player.setGravityY(80);
gameState.player.setCollideWorldBounds(true);
gameState.player.setSize(100, 112, false);

gameState.lava = this.physics.add.image(2000, 740, 'lava').setScale(2);
gameState.lava.setSize(800, 130, true);
gameState.lava.body.allowGravity = false;

gameState.cell = this.add.image(0,0, 'cell').setOrigin(0);
gameState.cell = this.add.image(0,448, 'cell').setOrigin(0);
gameState.cell = this.add.image(0,600, 'cell').setOrigin(0);

gameState.tile = this.physics.add.sprite(0,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(155,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(310,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(465,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(620,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(775,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(930,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(1085,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(1240,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(1395,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(1550,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(2225,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(2380,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(2535,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(2690,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(2845,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(3000,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(3155,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(3310,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(3465,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(3465,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(3465,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(3620,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(3775,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(3930,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(4085,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(4240,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(4395,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(4550,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(4705,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(4860,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(5015,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(5170,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(5325,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(5480,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(5635,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);
gameState.tile = this.physics.add.sprite(5790,850, 'tile').setScale(1.2).setOrigin(0);
gameState.tile.setImmovable(true);
gameState.tile.body.allowGravity = false;
this.physics.add.collider(gameState.player, gameState.tile);

gameState.spike = this.physics.add.image(1000,740, 'spike').setScale(1)
gameState.spike.setSize(76, 120, true);
gameState.spike.body.allowGravity = false;

this.cameras.main.setZoom(0.64);
 this.cameras.main.setBounds(0, 0, 3000 * 2, 500 * 2, true, true, true, true);

 this.physics.world.setBounds(0, 0, 3000 * 2, 500 * 2, true, true, true, true);

 this.cameras.main.startFollow(gameState.player, true, 0.5, 0.5)

 gameState.enemy = this.physics.add.sprite(3000, 800, 'enemy').setScale(4);
 gameState.enemy.setCollideWorldBounds(true);

 gameState.enemy1 = this.physics.add.sprite(3800, 400, 'enemy1').setScale(4);
 gameState.enemy1.setCollideWorldBounds(true);

 //player Animation

 this.anims.create({
    key: 'left',
    frames: this.anims.generateFrameNumbers('spaceP', { start: 0, end: 11 }),
    frameRate: 20,
    repeat: -1
});

this.anims.create({
    key: 'turn',
    frames: [{ key: 'spaceP', frame: 12 }],
    frameRate: 20
});

this.anims.create({
    key: 'right',
    frames: this.anims.generateFrameNumbers('spaceP', { start: 0, end: 11 }),
    frameRate: 20,
    repeat: -1
});

this.anims.create({
    key: 'up',
    frames: this.anims.generateFrameNumbers('spaceP', { start: 12, end: 14 }),
    frameRate: 20,
    repeat: -1

});

this.physics.add.collider(gameState.player, gameState.platform);
 

this.physics.add.collider(gameState.player, gameState.lava, lavaKILL, null, this);
this.physics.add.collider(gameState.player, gameState.spike, spikeKILL, null, this);

gameState.cursors = this.input.keyboard.createCursorKeys();

                                         

}

function lavaKILL (player, lava) {
  gameState.game_Over = this.add.image(player.x, player.y, 'game_Over');
  this.physics.pause();

}

function spikeKILL (player, spike) {
  gameState.game_Over = this.add.image(player.x, player.y, 'game_Over').setScale(2);
  this.physics.pause();
}

function update()
{
  if(gameState.cursors.left.isDown) {
    gameState.player.setVelocityX(-310);
    gameState.player.anims.play('left', true);
    gameState.player.flipX = true;
  } else if (gameState.cursors.right.isDown) {
       gameState.player.setVelocityX(310);
       gameState.player.anims.play('right', true);
       gameState.player.flipX = false;
       } else {
        gameState.player.setVelocityX(0);
        gameState.player.anims.play('right', false);
    }  
   

      if (gameState.cursors.up.isDown && gameState.player.body.touching.down)
      {
          gameState.player.setVelocityY(-630);
          gameState.player.anims.play('up', true);
      }
     
                                                                         

 if (gameState.platform.x >= 2100)
 {
     gameState.platform.setVelocityX(-50);
 }
 else if (gameState.platform.x <= 1800)
 {
     gameState.platform.setVelocityX(50);
 }

}
}

var config = {
  type: Phaser.AUTO,
  width: 1350,
  height: 640,
  physics: {
    default: 'arcade',
    arcade: {
        gravity: { y: 600 },
    }
},
  scene: [home, menu, first]
};

var game = new Phaser.Game(config);

}

```

so as you can see I am using gameState instead of this. I tried changing all of the gamestate things to this and deleting the const gameState = {} but that still did not work.

any Ideas on how to fix this?

---

<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [June 2, 2023, 12:15am UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/2 "2023-06-02T00:15:53Z")

</div>

> [@doodleCubeCoder](#):
>
> I tried changing all of the gamestate things to this and deleting the const gameState = {} but that still did not work.

What happened?

---

<div class="post-metadata">

**Author:** ![doodleCubeCoder](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/doodlecubecoder/32/7660_2.png) [@doodleCubeCoder](https://phaser.discourse.group/u/doodleCubeCoder)\
**Post date:** [June 2, 2023, 12:30am UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/3 "2023-06-02T00:30:40Z")

</div>

the game crashed when I changed it.

---

<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [June 2, 2023, 1:01am UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/4 "2023-06-02T01:01:41Z")

</div>

What’s the error message and what line of code is it referencing?

---

<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [June 2, 2023, 2:23am UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/5 "2023-06-02T02:23:37Z")

</div>

> [@doodleCubeCoder](#):
>
> I tried changing all of the gamestate things to this and deleting the const gameState = {} but that still did not work.

This is the right idea. You also need to rewrite the scene in a class structure, like

```javascript
// Abbreviated
class first extends Phaser.Scene {
  constructor() {}

  preload () {}

  create () {}

  update () {}
}

```

---

<div class="post-metadata">

**Author:** ![doodleCubeCoder](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/doodlecubecoder/32/7660_2.png) [@doodleCubeCoder](https://phaser.discourse.group/u/doodleCubeCoder)\
**Post date:** [June 5, 2023, 1:56pm UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/6 "2023-06-05T13:56:26Z")

</div>

Is this correct

```javascript
class first extends Phaser.Scene { 
  constructor() {
  }        

  
 preload()
 {
  this.load.image('cell', './resources/scriptJS/assets/cell.png');
  this.load.image('background', './resources/scriptJS/assets/background.jpg');
  this.load.spritesheet('spaceP', './resources/scriptJS/assets/spritesheet.png', { frameWidth: 122.4, frameHeight: 136 });
  this.load.image('lava', './resources/scriptJS/assets/lava.png');
  this.load.spritesheet('tile', './resources/scriptJS/assets/tiles.png', { frameWidth: 128, frameHeight: 128 });
  this.load.image('platform', './resources/scriptJS/assets/platform.jpg');
  
  
  
  
  this.load.spritesheet('enemy', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
  this.load.spritesheet('enemy1', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
  this.load.spritesheet('enemy2', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
  this.load.spritesheet('enemy3', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
  this.load.spritesheet('enemy4', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
  this.load.spritesheet('enemy5', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
  this.load.spritesheet('enemy6', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
  this.load.spritesheet('enemy7', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
  this.load.spritesheet('enemy8', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
  this.load.spritesheet('enemy9', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
  this.load.spritesheet('enemy10', './resources/scriptJS/assets/enemy1.png', { frameWidth: 65, frameHeight: 75 });
  this.load.image('game_Over', './resources/scriptJS/assets/game_Over.jpg');
  this.load.image('spike', './resources/scriptJS/assets/spike.png');
  
 }

create()
{
  this.background = this.add.image(0, 0, 'background').setOrigin(0);
  this.background = this.add.image(1000, 0, 'background').setOrigin(0);
  this.background = this.add.image(2000, 0, 'background').setOrigin(0);
  this.background = this.add.image(3000, 0, 'background').setOrigin(0);
  this.background = this.add.image(4000, 0, 'background').setOrigin(0);
  this.background = this.add.image(5000, 0, 'background').setOrigin(0);
  this.background = this.add.image(6000, 0, 'background').setOrigin(0);
  
  
  
  
  this.platform = this.physics.add.image(2100, 750, 'platform').setScale(0.7);
  this.platform.setSize(230, 240, false);
  this.platform.setImmovable(true);
  this.platform.body.allowGravity = false;
  this.platform.setVelocityX(50);
  
  
  
  
  
  
  this.player = this.physics.add.sprite(285, 600, 'spaceP').setScale(2.2);

  this.player.setGravityY(80);
  player.setCollideWorldBounds(true);
  player.setSize(100, 112, false);
  
  
  this.lava = this.physics.add.image(2000, 740, 'lava').setScale(2);
  lava.setSize(800, 130, true);
  this.lava.body.allowGravity = false;
  
  
  
  
  
  
  
  
  this.cell = this.add.image(0,0, 'cell').setOrigin(0);
  this.cell = this.add.image(0,448, 'cell').setOrigin(0);
  this.cell = this.add.image(0,600, 'cell').setOrigin(0);
  
  
  
  
  this.tile = this.physics.add.sprite(0,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(155,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(310,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(465,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(620,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(775,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(930,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(1085,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(1240,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(1395,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(1550,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(2225,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(2380,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(2535,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(2690,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(2845,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(3000,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(3155,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(3310,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(3465,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(3465,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(3465,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(3620,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(3775,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(3930,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(4085,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(4240,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(4395,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(4550,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(4705,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(4860,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(5015,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(5170,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(5325,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(5480,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(5635,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);
  this.tile = this.physics.add.sprite(5790,850, 'tile').setScale(1.2).setOrigin(0);
  this.tile.setImmovable(true);
  this.tile.body.allowGravity = false;
  this.physics.add.collider(player, tile);

  
  
  this.spike = this.physics.add.image(1000,740, 'spike').setScale(1)
  spike.setSize(76, 120, true);
  this.spike.body.allowGravity = false;
  
  
  

  
  this.cameras.main.setZoom(0.64);
   this.cameras.main.setBounds(0, 0, 3000 * 2, 500 * 2, true, true, true, true);
  
  
  
  
   this.physics.world.setBounds(0, 0, 3000 * 2, 500 * 2, true, true, true, true);
  
  
   this.cameras.main.startFollow(player, true, 0.5, 0.5);
  
  
 
  
  
  
  
   //player Animation
  
  
   this.anims.create({
      key: 'left',
      frames: this.anims.generateFrameNumbers('spaceP', { start: 0, end: 11 }),
      frameRate: 20,
      repeat: -1
  });
  
  
  
  
  this.anims.create({
      key: 'turn',
      frames: [{ key: 'spaceP', frame: 12 }],
      frameRate: 20
  });
  
  
  this.anims.create({
      key: 'right',
      frames: this.anims.generateFrameNumbers('spaceP', { start: 0, end: 11 }),
      frameRate: 20,
      repeat: -1
  });
  
  
  
  
  
  
  this.anims.create({
      key: 'up',
      frames: this.anims.generateFrameNumbers('spaceP', { start: 12, end: 14 }),
      frameRate: 20,
      repeat: -1
  
  
  });
  
  
  
  
  
  
  
  
  this.physics.add.collider(player, platform);
   
  
  
  this.physics.add.collider(player, lava, lavaKILL, null, this);
  this.physics.add.collider(player, spike, spikeKILL, null, this);
  
  
  
  
  
  
  this.cursors = this.input.keyboard.createCursorKeys();
  
  
                                           
  
}

  lavaKILL (player, lava) {
  this.game_Over = this.add.image(player.x, player.y, 'game_Over');
  this.physics.pause();

}
         

  spikeKILL (player, spike){
  this.game_Over = this.add.image(player.x, player.y, 'game_Over').setScale(2);
  this.physics.pause();
}

 update()
{
  if(this.cursors.left.isDown) {
    this.player.setVelocityX(-310);
    this.player.anims.play('left', true);
    this.player.flipX = true;
  } else if (this.cursors.right.isDown) {
       this.player.setVelocityX(310);
       this.player.anims.play('right', true);
       this.player.flipX = false;
       } else {
        this.player.setVelocityX(0);
        this.player.anims.play('right', false);
    }  
   

      if (this.cursors.up.isDown && this.player.body.touching.down)
      {
          this.player.setVelocityY(-630);
          this.player.anims.play('up', true);
      }
     
                                                                         

 if (this.platform.x >= 2100)
 {
     this.platform.setVelocityX(-50);
 }
 else if (this.platform.x <= 1800)
 {
     this.platform.setVelocityX(50);
 }

}
}

var config = {
  type: Phaser.AUTO,
  width: 1350,
  height: 640,
  physics: {
    default: 'arcade',
    arcade: {
        gravity: { y: 600 },
    }
},
  scene: [home, menu, first]
};

var game = new Phaser.Game(config);

```

---

<div class="post-metadata">

**Author:** ![doodleCubeCoder](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/doodlecubecoder/32/7660_2.png) [@doodleCubeCoder](https://phaser.discourse.group/u/doodleCubeCoder)\
**Post date:** [June 5, 2023, 1:57pm UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/7 "2023-06-05T13:57:37Z")

</div>

When I deleted the super like you said so and changed the gameState to this the game had crashed but the code showed no errors.

---

<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [June 5, 2023, 5:38pm UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/8 "2023-06-05T17:38:41Z")

</div>

You still need `super(…)`, I just left it out because I was showing the class skeleton.

```js
class first extends Phaser.Scene { 
  constructor() {
    super('first');
  }
  // etc.
}

```

You should use either variables, e.g.,

```
let lava = this.physics.add.image(2000, 740, 'lava').setScale(2);

```

or scene properties, e.g.,

```
this.lava = this.physics.add.image(2000, 740, 'lava').setScale(2);

```

but you need to be consistent — `lava` and `this.lava` are different references.

If you never use a value outside of a function, use a variable for it.

---

<div class="post-metadata">

**Author:** ![doodleCubeCoder](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/doodlecubecoder/32/7660_2.png) [@doodleCubeCoder](https://phaser.discourse.group/u/doodleCubeCoder)\
**Post date:** [June 5, 2023, 6:59pm UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/9 "2023-06-05T18:59:34Z")

</div>

I fixed what you said, I have another question when I add a collider do I have to write it like this.physics.add.collider(player, tile); or this.physics.add.collider(this.player, this.tile);

---

<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [June 5, 2023, 9:48pm UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/10 "2023-06-05T21:48:52Z")

</div>

You have to use the reference you’ve already created.

```js
this.player = this.physics.add.sprite(285, 600, 'spaceP').setScale(2.2);

// Correct:
this.player.setGravityY(80);

// Incorrect: `player` is an undeclared variable
player.setCollideWorldBounds(true);

```

Most editors can warn you about undeclared variables, that should help.

See **Variables** and **Classes** in [JavaScript language overview - JavaScript | MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Language_overview)

---

<div class="post-metadata">

**Author:** ![doodleCubeCoder](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/doodlecubecoder/32/7660_2.png) [@doodleCubeCoder](https://phaser.discourse.group/u/doodleCubeCoder)\
**Post date:** [June 6, 2023, 6:00pm UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/11 "2023-06-06T18:00:38Z")

</div>

I fixed what you told me to fix and everything works except the controls so the player can’t move. I’m guessing that it has to do with the code in the update function.

---

<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [June 6, 2023, 10:50pm UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/12 "2023-06-06T22:50:08Z")

</div>

No error in the console? Can you show the current code?

---

<div class="post-metadata">

**Author:** ![doodleCubeCoder](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/doodlecubecoder/32/7660_2.png) [@doodleCubeCoder](https://phaser.discourse.group/u/doodleCubeCoder)\
**Post date:** [June 6, 2023, 11:38pm UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/13 "2023-06-06T23:38:39Z")

</div>

here is the code

class first extends Phaser.Scene {  
constructor() {  
super(“play”);  
}

preload()  
{  
this.load.image(‘cell’, ‘./resources/scriptJS/assets/cell.png’);  
this.load.image(‘background’, ‘./resources/scriptJS/assets/background.jpg’);  
this.load.spritesheet(‘spaceP’, ‘./resources/scriptJS/assets/spritesheet.png’, { frameWidth: 122.4, frameHeight: 136 });  
this.load.image(‘lava’, ‘./resources/scriptJS/assets/lava.png’);  
this.load.spritesheet(‘tile’, ‘./resources/scriptJS/assets/tiles.png’, { frameWidth: 128, frameHeight: 128 });  
this.load.image(‘platform’, ‘./resources/scriptJS/assets/platform.jpg’);

this.load.spritesheet(‘enemy’, ‘./resources/scriptJS/assets/enemy1.png’, { frameWidth: 65, frameHeight: 75 });  
this.load.spritesheet(‘enemy1’, ‘./resources/scriptJS/assets/enemy1.png’, { frameWidth: 65, frameHeight: 75 });  
this.load.spritesheet(‘enemy2’, ‘./resources/scriptJS/assets/enemy1.png’, { frameWidth: 65, frameHeight: 75 });  
this.load.spritesheet(‘enemy3’, ‘./resources/scriptJS/assets/enemy1.png’, { frameWidth: 65, frameHeight: 75 });  
this.load.spritesheet(‘enemy4’, ‘./resources/scriptJS/assets/enemy1.png’, { frameWidth: 65, frameHeight: 75 });  
this.load.spritesheet(‘enemy5’, ‘./resources/scriptJS/assets/enemy1.png’, { frameWidth: 65, frameHeight: 75 });  
this.load.spritesheet(‘enemy6’, ‘./resources/scriptJS/assets/enemy1.png’, { frameWidth: 65, frameHeight: 75 });  
this.load.spritesheet(‘enemy7’, ‘./resources/scriptJS/assets/enemy1.png’, { frameWidth: 65, frameHeight: 75 });  
this.load.spritesheet(‘enemy8’, ‘./resources/scriptJS/assets/enemy1.png’, { frameWidth: 65, frameHeight: 75 });  
this.load.spritesheet(‘enemy9’, ‘./resources/scriptJS/assets/enemy1.png’, { frameWidth: 65, frameHeight: 75 });  
this.load.spritesheet(‘enemy10’, ‘./resources/scriptJS/assets/enemy1.png’, { frameWidth: 65, frameHeight: 75 });  
this.load.image(‘game\_Over’, ‘./resources/scriptJS/assets/game\_Over.jpg’);  
this.load.image(‘spike’, ‘./resources/scriptJS/assets/spike.png’);

}

create()  
{  
this.background = this.add.image(0, 0, ‘background’).setOrigin(0);  
this.background = this.add.image(1000, 0, ‘background’).setOrigin(0);  
this.background = this.add.image(2000, 0, ‘background’).setOrigin(0);  
this.background = this.add.image(3000, 0, ‘background’).setOrigin(0);  
this.background = this.add.image(4000, 0, ‘background’).setOrigin(0);  
this.background = this.add.image(5000, 0, ‘background’).setOrigin(0);  
this.background = this.add.image(6000, 0, ‘background’).setOrigin(0);

this.platform = this.physics.add.image(2100, 750, ‘platform’).setScale(0.7);  
this.platform.setSize(230, 240, false);  
this.platform.setImmovable(true);  
this.platform.body.allowGravity = false;  
this.platform.setVelocityX(50);

this.player = this.physics.add.sprite(285, 600, ‘spaceP’).setScale(2.2);

this.player.setGravityY(80);  
this.player.setCollideWorldBounds(true);  
this.player.setSize(100, 112, false);

this.lava = this.physics.add.image(2000, 740, ‘lava’).setScale(2);  
this.lava.setSize(800, 130, true);  
this.lava.body.allowGravity = false;

this.cell = this.add.image(0,0, ‘cell’).setOrigin(0);  
this.cell = this.add.image(0,448, ‘cell’).setOrigin(0);  
this.cell = this.add.image(0,600, ‘cell’).setOrigin(0);

this.tile = this.physics.add.sprite(0,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(155,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(310,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(465,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(620,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(775,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(930,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(1085,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(1240,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(1395,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(1550,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(2225,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(2380,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(2535,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(2690,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(2845,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(3000,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(3155,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(3310,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(3465,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(3465,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(3465,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(3620,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(3775,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(3930,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(4085,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(4240,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(4395,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(4550,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(4705,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(4860,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(5015,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(5170,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(5325,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(5480,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(5635,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);  
this.tile = this.physics.add.sprite(5790,850, ‘tile’).setScale(1.2).setOrigin(0);  
this.tile.setImmovable(true);  
this.tile.body.allowGravity = false;  
this.physics.add.collider(this.player, this.tile);

this.spike = this.physics.add.image(1000,740, ‘spike’).setScale(1)  
this.spike.setSize(76, 120, true);  
this.spike.body.allowGravity = false;

this.cameras.main.setZoom(0.64);  
this.cameras.main.setBounds(0, 0, 3000 \* 2, 500 \* 2, true, true, true, true);

this.physics.world.setBounds(0, 0, 3000 \* 2, 500 \* 2, true, true, true, true);

this.cameras.main.startFollow(this.player, true, 0.5, 0.5);

//player Animation

this.anims.create({  
key: ‘left’,  
frames: this.anims.generateFrameNumbers(‘spaceP’, { start: 0, end: 11 }),  
frameRate: 20,  
repeat: -1  
});

this.anims.create({  
key: ‘turn’,  
frames: [{ key: ‘spaceP’, frame: 12 }],  
frameRate: 20  
});

this.anims.create({  
key: ‘right’,  
frames: this.anims.generateFrameNumbers(‘spaceP’, { start: 0, end: 11 }),  
frameRate: 20,  
repeat: -1  
});

this.anims.create({  
key: ‘up’,  
frames: this.anims.generateFrameNumbers(‘spaceP’, { start: 12, end: 14 }),  
frameRate: 20,  
repeat: -1

});

this.physics.add.collider(this.player, this.platform);

this.physics.add.collider(this.player, this.lava, lavaKILL, null, this);  
this.physics.add.collider(this.player, this.spike, spikeKILL, null, this);

this.cursors = this.input.keyboard.createCursorKeys();

}

lavaKILL (player, lava) {  
this.game\_Over = this.add.image(player.x, player.y, ‘game\_Over’);  
this.physics.pause();

}

spikeKILL (player, spike){  
this.game\_Over = this.add.image(player.x, player.y, ‘game\_Over’).setScale(2);  
this.physics.pause();  
}

update()  
{  
if(this.cursors.left.isDown) {  
this.player.setVelocityX(-310);  
this.player.anims.play(‘left’, true);  
this.player.flipX = true;  
} else if (this.cursors.right.isDown) {  
this.player.setVelocityX(310);  
this.player.anims.play(‘right’, true);  
this.player.flipX = false;  
} else {  
this.player.setVelocityX(0);  
this.player.anims.play(‘right’, false);  
}

```
  if (this.cursors.up.isDown && this.player.body.touching.down)
  {
      this.player.setVelocityY(-630);
      this.player.anims.play('up', true);
  }

```

if (this.platform.x \>= 2100)  
{  
this.platform.setVelocityX(-50);  
}  
else if (this.platform.x \<= 1800)  
{  
this.platform.setVelocityX(50);  
}

}  
}

var config = {  
type: Phaser.AUTO,  
width: 1350,  
height: 640,  
physics: {  
default: ‘arcade’,  
arcade: {  
gravity: { y: 600 },  
}  
},  
scene: [home, menu, first]  
};

var game = new Phaser.Game(config);

---

<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [June 7, 2023, 1:02am UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/14 "2023-06-07T01:02:28Z")

</div>

Look in the browser console and you’ll see

> ReferenceError: Can’t find variable: lavaKILL

from this line:

> [@doodleCubeCoder](#):
>
> this.physics.add.collider(this.player, this.lava, lavaKILL, null, this);

There is no variable `lavaKILL`, but there is a scene method `this.lavaKILL`.

---

<div class="post-metadata">

**Author:** ![doodleCubeCoder](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/doodlecubecoder/32/7660_2.png) [@doodleCubeCoder](https://phaser.discourse.group/u/doodleCubeCoder)\
**Post date:** [June 7, 2023, 11:33am UTC](https://phaser.discourse.group/t/how-to-change-for-gamestate-sprite-to-this-sprite/13296/15 "2023-06-07T11:33:58Z")

</div>

Yes!!! it works, thank you so much!
