# How to dynamically change the frequency of update calls

**URL:** <https://phaser.discourse.group/t/how-to-dynamically-change-the-frequency-of-update-calls/15090>\
**Category:** Phaser 3\
**Created:** [January 21, 2025, 3:57pm UTC](https://phaser.discourse.group/t/how-to-dynamically-change-the-frequency-of-update-calls/15090 "2025-01-21T15:57:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [January 21, 2025, 4:01pm UTC](https://phaser.discourse.group/t/how-to-dynamically-change-the-frequency-of-update-calls/15090/2 "2025-01-21T16:01:38Z")

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> [@Change FPS during runtime](https://phaser.discourse.group/t/change-fps-during-runtime/14944/2):
>
> wave game.loop.stop(); Phaser.Core.TimeStep.call(game.loop, game, fpsConfig); game.loop.start(game.step.bind(game));

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